For example, you can combine the scripts from all the Editor folders in your project in their own assembly, no matter where those folders are located. To include scripts from a non-child folder in an existing assembly, create an Assembly Reference asset in the non-child folder and set it to reference the Assembly Definition asset that defines the target assembly. Unity also includes scripts in any child folders in the same assembly, unless the child folder has its own Assembly Definition or Assembly Reference asset. Unity takes all of the scripts in a folder that contains an Assembly Definition asset and compiles them into an assembly, using the name and other settings defined by the asset. Then create Assembly Definition assets to specify the assembly properties. #Assembly to c converter codeTo organize your project code into assemblies, create a folder for each desired assembly and move the scripts that should belong to each assembly into the relevant folder.
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